

I believe that we may need exactly that, an exporter that will take a fully rigged character from Blender, strip all the non-important data, change the orientation and make a dae ready for import into Daz without reason why more cool tools like this don't exist is because the Daz Studio SDK is so, so, so poorly documented. And if I'm a developer competent enough to do all of that in Blender, I am probably not that motivated to re-inflict myself with DSBS (to coin a term) by getting my content back into Daz Studio. As a result, you have to be extremely motivated to create a tool for Daz Studio. In effect, it takes all the guesswork out of exporting from Blender. It also takes static meshes, say buildings, and exports them at the correct size and rotation. In a nutshell, it strips all the bells and whistles, like the IK and, yes it also bakes animations. However, Unreal Engine 4 has a special exporter called UE4 Tools. I understand that Daz cannot do everything that blender can. What makes little sense to one makes perfect sense to another. In particular how to get things from Blender into Daz without too many hiccups. As such, I respectfully request links to get me restarted with Daz, for it was the very first 3d program that seriously got me into Blender. Daz has always held a special place in my heart so I check up on it often just to get freebies and the like.

I was very active 14-11 years ago until Daz Ate all my save files and brought my first webcomic to a screeching halt. The newbies might not know me and heck, sometimes it's a wonder I'm still lurking around here.

But how would I get all the IK and other stuff into Daz Studio or must every joint be done manually? I would get a few updates ahead and start the transition. Over the years I've collected tons of older stuff and importing Zeep into Daz and creating his co-star and other things in DS would be tons of fun and make updating a breeze, just like my old Insanity of Xade comic. That makes non-photo-realistic (NPR for short) look absolutely stunning. I mean yeah, my new 3d model with the toon shader looks okay but pwtoon pwns that with all the customizable stuff. I would love to use pwtoon and a bunch of other features, like backgrounds for my webcomic but I really don't want to have to fight to get my model in Daz Studio.
